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Author Archives: Mike Schmidt
Magic rules continued
In my post of races, I discussed some of the general changes in feel, concept, and now I will start in on how some of the mechanics of the game system tie in. I will eventually have a complete race/class … Continue reading
Posted in Rules, The Campaign, Twin Falls, Uncategorized
Tagged campaign, Campaign setting, Homebrew campaign, Pathfinder, pathfinder hack, Twin Falls
1 Comment
Races in Twin Falls
I have no desire to change the mechanics of the races, I am going to tweak the feel and flavor of them. Before I continue on with the tweaks to the magic system I should provide a brief overview of … Continue reading
Posted in Rules, The Campaign, Twin Falls
Tagged Pathfinder, pathfinder hack, pathfinder homebrew, The campaign, Twin Falls
1 Comment
Dungeon Room Dressings
I have been spending some time in A.C. Moore buying X-acto knife blades, foam board, etc. for my Magnetic Dungeon projects. On my way in the other day there was a 4’x8′ display box full of clearance trinket style jewelry. … Continue reading
Magic in Twin Falls
I have decided I want to tweak the magic system for the reboot of my campaign. I want to emphasize the mechanics of magic a bit more. I want wizards to have a studied feel to them, where they truly … Continue reading
Posted in Rules, The Campaign, Twin Falls
Tagged modding magic rules, Pathfinder, pathfinder hack, pathfinder home brew, Twin Falls
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Campaign Reboot
My current campaign is on hold while I am running the group through a DCC RPG funnel, and after we finish it I would like to switch to DCC. To be fair to myself and the players who have invested … Continue reading
Posted in The Campaign
Tagged campaign concept, campaign reboot, Campaign setting, town of Twin Falls, Twin Falls
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Magnetic Dungeon
This is a pictorial guide to how I built my magnetic modular dungeon. The walls and floor tiles are from Fat Dragon Games, E-Z Dungeon system. The guide to how I built the walls can be found in my post … Continue reading
Posted in Accessories, Terrain
Tagged dungeon layout, dungeon terrain, E-Z Dungeon, Fat Dragon Games, magnetic dungeon, modular dungeon, vertical dungeon
14 Comments
Dungeon Terrain….my first foray into terrain modeling
During the RPGNOW GM sale I picked up a bunch of Fat Dragon Games E-Z dungeon terrain PDFs. I read the PDF guide on paper modeling and it seemed straight forward enough. Rather then just try it as directed, I … Continue reading
Posted in Minitures, Terrain
Tagged Dragonshire, dungeon layout, dungeon terrain, E-Z Dungeon, Fat Dragon Games, modding terrain, RPGNOW
6 Comments
Perils of the Sunken City Part II
Perils of The Sunken City play report part I So when last we left our intrepid heroes they had just been transported by the sending stone to the arena ground. Now the scripted fun is about to begin. This post … Continue reading
Hand drawn maps
As my campaign is currently in flux as to what is going to be happening as far as setting goes I am shelving Friday’s Notable Neighbor posts. I am instead going to post my submissions for the Google+ and Twitter, … Continue reading
M&MM: Shiny-spined Turf-Hurdler
Durning the Peril of the Sunken City funnel I am running my PCs went off book and decided to venture into the swampy morass surrounding the path out to the Sending Stone. (see Perils of the Sunken City play report … Continue reading