Category Archives: Uncategorized

Magic rules continued

In my post of races, I discussed some of the general changes in feel, concept, and now I will start in on how some of the mechanics of the game system tie in. I will eventually have a complete race/class … Continue reading

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Perils of the Sunken City Part II

Perils of The Sunken City play report part I So when last we left our intrepid heroes they had just been transported by the sending stone to the arena ground. Now the scripted fun is about to begin. This post … Continue reading

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GM Appreciation Day, Thank you all

I would like to thank all the GMs who have run games for me over the years.  A special shout out to John at Age of Ruins.  Thank you all for the good times, and hard work you put in … Continue reading

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Notable Neighbors….the woodsman and the brewer

This weeks Notable Neighbors are figures that will help with getting the town back on it’s feet.   Illamor Teradin, chief forester and millwright and Gnome wine maker, Gavin Gundolpho heir the the Gundopho vineyards and winery. Illamor Teradin Illamor Teradin … Continue reading

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The Dwarven Desk of Order

While exploring the area surrounding the mine just north of Orodtaur the party came upon an unusually clean desk in an office that had been ransacked over 100 years ago.  Dust a half an inch thick blanketed the entire room … Continue reading

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Campaign minis filed and primed

Wish I had more a post about my campaign world, or progress but I have been battling illness.  The sickness took me down hard Monday night and I am just getting back to work and some semblance of normalcy now. … Continue reading

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Building my Greyhawk

For a long time I have known that when I sat down to run a campaign again, I wanted to build an epic world for it to take place in.  I wanted legendary characters that the PC’s looked up, and … Continue reading

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Hello world!

Let me start by saying that I have played RPGs for years (decades even) and run them on and off for just as long.  The games have changed, and so have the players.  It has been a long time since … Continue reading

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