Category Archives: The Campaign

Magic rules continued

In my post of races, I discussed some of the general changes in feel, concept, and now I will start in on how some of the mechanics of the game system tie in. I will eventually have a complete race/class … Continue reading

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Races in Twin Falls

I have no desire to change the mechanics of the races, I am going to tweak the feel and flavor of them. Before I continue on with the tweaks to the magic system I should provide a brief overview of … Continue reading

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Magic in Twin Falls

I have decided I want to tweak the magic system for the reboot of my campaign. I want to emphasize the mechanics of magic a bit more. I want wizards to have a studied feel to them, where they truly … Continue reading

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Campaign Reboot

My current campaign is on hold while I am running the group through a DCC RPG funnel, and after we finish it I would like to switch to DCC. To be fair to myself and the players who have invested … Continue reading

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Notable Neighbors….the woodsman and the brewer

This weeks Notable Neighbors are figures that will help with getting the town back on it’s feet.   Illamor Teradin, chief forester and millwright and Gnome wine maker, Gavin Gundolpho heir the the Gundopho vineyards and winery. Illamor Teradin Illamor Teradin … Continue reading

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The Dwarven Desk of Order

While exploring the area surrounding the mine just north of Orodtaur the party came upon an unusually clean desk in an office that had been ransacked over 100 years ago.  Dust a half an inch thick blanketed the entire room … Continue reading

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Notable Neighbors getting to know the NPCs in town

I am launching a new aspect of the blog. As the PCs have now liberated the town of Orodtaur and will now begin the process of help to maintain it’s security and reconstruction a lot of NPCs are going to … Continue reading

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